Gaming

Gesture Control for Gaming

The VME enabled the addition of motion or gesture control to hand-held consumer devices that otherwise worked on buttons, making it more intuitive, easier to use & attractive to customers

Motion control has been a part of gaming ever since the Nintendo Wii was launched back in  2006. In-fact it made such a difference to the experience that the Wii outsold much more powerful consoles at the time namely, the PS and Xbox.

The VME allows for controllers to easily leverage motion data and convert it into in-game actions for an overall improved and more immersive gaming interface.  VME can allow gaming controllers to leverage motion data to add a new dimension of immersiveness and interactivity to gaming.

With the VME, a generic gaming controller could now become a full fledged steering wheel with tilt based control for games.

The same gaming controller in Fruit Ninja, could now be a Samurai sword, slicing at fruit with each slashing motion the user performs in real life.

low compute requirements & can function on any device architecture that has an IMU included, thus being able to enable gesture-control on the smallest of devices.

Case Study

Vicara worked closely with an experiential marketing company in Europe to aid in the promotion of a newly launched game.

The Kai controller, built on the VME was integrated with this brand new game. Simple hand gestures were mapped to complex moves within the game. The game & the controllers were then displayed at a three-day event where people could come by & experience the game with intuitive controls.

The game, though new, gained instant popularity, partly owing to the immersive controls that wow-ed the audience.

See a vision for your product & the VME ?
Reach out to us with your requirements & we'll get back to you with pricing & timelines.
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